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[HELP] C# GUI, not showing up in camera

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**Hello everyone, im new to unity and C# please help. The GUI layout, label and buttons are not showing up when i drag them to camera or deploy it on an android phone. The script is written in C# and I want to develop an android application that use this 2 scripts The code is below. Anyone, Please help me in this problem. I will appreciate any HELP. please try give a solution to this, i need your expertise please.** ---------- using UnityEngine; using System; using System.Collections; public class Example : MonoBehaviour { private string [] LocalizedStrings; private static TTSBridge ttsengine; public Font unicodearial; string thetext = "Awesome dude! Input a phrase to speech.\n You can use enter to make a new line.\nTry something!"; int retval; string deviceLanguage =""; string TTSLanguage =""; //string TTSLanguages=""; float thepitch = 1.0f; float oldpitch = 1.0f; float therate = 1.0f; float oldrate = 1.0f; #if UNITY_ANDROID void Start () { AndroidJNI.AttachCurrentThread(); // Retrieve device current language using (AndroidJavaClass cls = new AndroidJavaClass("java.util.Locale")) { using (AndroidJavaObject locale = cls.CallStatic("getDefault")) { deviceLanguage = locale.Call("getDisplayLanguage"); } } // Startup vibration Java object ttsengine = new TTSBridge(); ttsengine.Init(); } #endif void OnGUI() { GUI.color = Color.white; GUI.skin.font = unicodearial; GUILayout.BeginArea(new Rect(20, 10, Screen.width-40, Screen.height-80)); GUILayout.Label("Android Native TTS engine plugin example demo"); GUILayout.Space(10.0f); GUILayout.Label("device language:"+deviceLanguage); GUILayout.Space(10.0f); GUILayout.Label("TTS engine language:"+TTSLanguage); if(ttsengine.isInitialized()) TTSLanguage = ttsengine.GetLanguage(); if(GUILayout.Button("Switch to english", GUILayout.Height(40))) { #if UNITY_ANDROID retval = ttsengine.SetLanguage("inglese"); Debug.Log( "setLanguage(US) returned: "+retval); #endif } GUILayout.Space(10.0f); if(GUILayout.Button("Switch to "+deviceLanguage+"(default)", GUILayout.Height(40))) { #if UNITY_ANDROID retval=ttsengine.SetLanguage("italiano"); Debug.Log( "setLanguage(ITA) returned: "+retval); #endif } GUILayout.Space(40.0f); GUILayout.Label("Set pitch: "+thepitch); thepitch = GUILayout.HorizontalSlider(thepitch,0.1f,2.0f, GUILayout.Height(50)); if (thepitch!=oldpitch) { oldpitch=thepitch; #if UNITY_ANDROID ttsengine.SetPitch(thepitch); #endif } GUILayout.Space(30.0f); GUILayout.Label("Set speed: "+therate); therate = GUILayout.HorizontalSlider(therate,0.5f,2.0f, GUILayout.Height(50)); if (therate!=oldrate) { oldrate=therate; #if UNITY_ANDROID retval=ttsengine.SetSpeechRate(therate); #endif } GUILayout.Space(20.0f); thetext = GUILayout.TextArea( thetext, 200 ); GUILayout.Space(20.0f); if(GUILayout.Button("TALK", GUILayout.Height(80))) { // talk #if UNITY_ANDROID ttsengine.Speak(thetext.ToLower()); #endif } GUILayout.Space(30.0f); GUILayout.EndArea(); GUI.Label(new Rect(0,Screen.height-40,Screen.width,40),"Litobyte Softworks - Native TTS engine plugin v 1.1.0"); } void OnApplicationQuit() { #if UNITY_ANDROID ttsengine.Dispose(); #endif } } **this is the TTSBRIDGE script the first script(Example.cs) is refering to** ---------- using UnityEngine; using System; using System.Collections; public class TTSBridge : IDisposable { private AndroidJavaClass cls_SpeechActivity = new AndroidJavaClass("com.unity3d.Plugin.AndroidTTSActivity"); public void Init() { using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic("currentActivity")) { cls_SpeechActivity.CallStatic("Init", obj_Activity); } } } public bool isInitialized() { return cls_SpeechActivity.CallStatic("engineInitialized"); } public void Speak(string Text) { cls_SpeechActivity.CallStatic("Speak", Text); } public bool isSpeaking() { return cls_SpeechActivity.CallStatic("isSpeaking"); } public int SetPitch(float thepitch) { return cls_SpeechActivity.CallStatic("setPitch", thepitch); } public int SetSpeechRate(float therate) { return cls_SpeechActivity.CallStatic("setSpeechRate", therate); } public int SetLanguage(string Text) { return cls_SpeechActivity.CallStatic("setLanguage", Text ); } public string GetLanguage() { return cls_SpeechActivity.CallStatic("getLanguage" ); } public string getAllLanguages() { return cls_SpeechActivity.CallStatic("getAllLanguages" ); } public void Dispose() { cls_SpeechActivity.Dispose(); } **please help me, I need all of you who are expert in unity thank you in advance!**

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